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Lévy walk

The Lévy walk, flights at constant speed in random directions for times with the tail tau^(-1 - sigma).

  • Name: levy_walk
  • Field: physics/soft_matter
  • Formalism: ordinary differential equations
  • References: Argun et al. 2021; Zaburdaev, Denisov, and Klafter 2015; Shlesinger, West, and Klafter 1987

Factory

@register_model(
    field='physics/soft_matter',
    tags=('anomalous diffusion', 'renewal process', 'superdiffusion', 'random walk'),
    references=('Argun et al. 2021', 'Zaburdaev, Denisov, and Klafter 2015', 'Shlesinger, West, and Klafter 1987'),
    defaults={'until': 500.0, 'dt': 2.5, 'solver': RK4Solver(dt=0.5)},
)
def levy_walk(
    n_walkers: int = 500,
    *,
    sigma: float = 1.5,
    tau0: float = 1.0,
    speed: float = 1.0,
    n_dim: int = 2,
    random_state: int | np.random.Generator | None = 0,
) -> System:
    """Return the Lévy walk, flights at constant speed in random directions for times with the tail `tau^(-1 - sigma)`.

    For `1 < sigma < 2` the flight times have a mean but no variance, so long flights dominate and the ensemble mean
    squared displacement grows as `t^(3 - sigma)`, faster than Brownian motion and slower than ballistic motion.

    Args:
        n_walkers:
            The number of independent walkers.

        sigma:
            The tail exponent of the flight times.

        tau0:
            The shortest flight time.

        speed:
            The speed of every flight.

        n_dim:
            The number of dimensions.

        random_state:
            The seed or generator of the directions of the first flights.

    Returns:
        system:
            The model, with the positions `walkers.x`, the velocities `walkers.v`, and the turn count `turns.renewals`.

    Examples:
        >>> from skcomplex.models.physics.soft_matter import levy_walk
        >>> levy_walk(10, sigma=1.2).elements[0].values['sigma']
        1.2
    """
    directions = np.random.default_rng(random_state).standard_normal((n_walkers, n_dim))
    velocities = speed * directions / np.linalg.norm(directions, axis=1, keepdims=True)
    walkers = GroupElement(
        'walkers',
        element=LevyWalkerElement,
        size=n_walkers,
        values={'x': np.zeros((n_walkers, n_dim)), 'v': velocities, 'sigma': sigma, 'tau0': tau0, 'speed': speed},
    )
    flight = RateInteraction('flight', target='walkers', state='x', rate=lambda s: s.target.v)
    turns = JumpInteraction(
        'turns',
        target='walkers',
        waiting=lambda s: draw('flight', 'pareto', b=s.target.sigma, scale=s.target.tau0),
        reset={'v': lambda s: [s.target.speed * item for item in _direction('direction', len(list(s.target.v)))]},
    )
    return System(elements=[walkers], interactions=[flight, turns], space=ContinuousSpace(n_dim=n_dim))

Components

class LevyWalkerElement(Element):
    """Walker that flies at constant speed in a random direction for a power-law flight time, then turns.

    The flight is a rate interaction of the position, and the turns a jump interaction that resets the velocity after
    every flight time.

    Args:
        label:
            The label of the walker or the group.

        visual:
            How the element is drawn, or `None` for `default_visual_`.

        x:
            The initial position.

        v:
            The initial velocity.

        sigma:
            The tail exponent of the flight times, between 1 and 2 for superdiffusion.

        tau0:
            The shortest flight time.

        speed:
            The speed of every flight.

    Examples:
        >>> from skcomplex.models.physics.soft_matter import LevyWalkerElement
        >>> LevyWalkerElement('walker', speed=2.0).speed
        2.0
    """

    def __init__(
        self,
        label: str,
        visual: VisualSpec | None = POINTS,
        *,
        x: Annotated[npt.ArrayLike, StateSpec(vector=True, role='position')] = 0.0,
        v: Annotated[npt.ArrayLike, StateSpec(vector=True, role='velocity')] = 0.0,
        sigma: Annotated[float, ParameterSpec(domain=RealSet.open(0, oo))] = 1.5,
        tau0: Annotated[float, ParameterSpec(domain=RealSet.open(0, oo))] = 1.0,
        speed: Annotated[float, ParameterSpec(domain=RealSet.open(0, oo))] = 1.0,
    ) -> None:
        super().__init__(label, visual=visual)
        self.x = x
        self.v = v
        self.sigma = sigma
        self.tau0 = tau0
        self.speed = speed

class RateInteraction(Interaction):
    """Rate `rate(ns)` and noise `noise(ns) dW` added to the highest time derivative of a state of a target.

    On a state of order 1 the rate is its first derivative, and on a state of order `k` it adds to the `k`-th
    derivative, so rates on one state superpose. With a divisor `d` the rate and the noise are divided by `d`, the name
    of a state or parameter of the target, such as an inertia, a friction, or a capacitance, which backends can read.

    A rate, a noise, or a divisor function takes the namespace of the interaction, with the namespaces `target` and
    `sources` of the bound elements, the time `t`, and the symbols of the parameters a subclass declares. A number
    stands for a constant, and a number on a vector state applies to every component. The noise is a Wiener process per
    component and member by default, a process of a `WienerProcessSpec` to share or correlate it across states and
    members, or a fractional Brownian motion of a Hurst index.

    Args:
        label:
            The label of the interaction, unique among the parts of its system.

        target:
            The path of the element or group whose state the rate changes.

        state:
            The name of the state of the target that the rate changes.

        rate:
            A function of the namespace that returns the rate, or a number.

        sources:
            The paths of the elements or groups the rate and the noise read but do not change.

        noise:
            A function of the namespace that returns the amplitude of the noise, a number, or `None` for no noise.

        divisor:
            The name of the state or parameter of the target that divides the rate and the noise, a function of the
            namespace of the target that returns the divisor, such as a moment of inertia `m l^2`, or `None`.

        process:
            The Wiener processes that drive the noise, or `None` for one independent process per component and member.

        index:
            The process of `process` that drives the noise, or `None` for every process, one per component of a vector
            state.

        convention:
            The stochastic calculus of the noise, `'ito'`, `'stratonovich'`, or `'anti-ito'`.

        hurst:
            The Hurst index in `(0, 1)` of a fractional Brownian motion that drives the noise, a number or a function
            of the namespace that returns a parameter, or `None` for a Wiener process.

        conserved:
            Whether the noise is the divergence of a random flux on the links of the lattice of a field, so it keeps the
            total of the state.

    Raises:
        ValidationError:
            The state is not a name, a function is neither callable nor a number, the convention is unknown, the Hurst
            index is outside `(0, 1)`, or the noise options cannot combine.

    Examples:
        >>> from skcomplex.core.elements import CompartmentElement
        >>> from skcomplex.core.interactions import RateInteraction
        >>> from skcomplex.core.system import System
        >>> from skcomplex.engine.runtime import Simulation
        >>> decay = RateInteraction('decay', target='stock', state='n', rate=lambda s: -0.5 * s.target.n)
        >>> system = System(elements=[CompartmentElement('stock', n=8.0)], interactions=[decay])
        >>> trajectory = Simulation(system, dt=0.01).check().prepare().run(until=2.0).trajectory_
        >>> round(float(trajectory.values('stock.n')[-1]), 3)
        2.943
    """

    def __init__(
        self,
        label: str,
        *,
        target: Annotated[str, RoleSpec()],
        state: str = 'x',
        rate: Callable[[SimpleNamespace], object] | float = 0.0,
        sources: Annotated[Sequence[str], RoleSpec(variadic=True)] = (),
        noise: Callable[[SimpleNamespace], object] | float | None = None,
        divisor: str | Callable[[SimpleNamespace], object] | None = None,
        process: Annotated[WienerProcessSpec | None, RoleSpec(noise=True)] = None,
        index: int | None = None,
        convention: str = 'ito',
        hurst: Callable[[SimpleNamespace], object] | float | None = None,
        conserved: bool = False,
    ) -> None:
        super().__init__(label)
        self.target = target
        self.state = state
        self.rate = rate
        self.sources = sources
        self.noise = noise
        self.divisor = divisor
        self.process = process
        self.index = index
        self.convention = convention
        self.hurst = hurst
        self.conserved = conserved

    def _check_functions(self) -> None:
        """Raise an error for a state that is not a name, or a function that is neither callable nor a number."""
        if not isinstance(self.state, str) or not self.state.isidentifier():
            error_msg = (
                f'{type(self).__name__} {self.label!r} changes the state {self.state!r}, which is not a name of a '
                'state.'
            )
            raise ValidationError(error_msg)
        for name in ('rate', 'noise'):
            value = getattr(self, name)
            if not (value is None or callable(value) or isinstance(value, int | float)):
                error_msg = f'The {name} of {self.label!r} is {value!r}. Give a function of the namespace or a number.'
                raise ValidationError(error_msg)
        if not (
            self.divisor is None
            or callable(self.divisor)
            or (isinstance(self.divisor, str) and self.divisor.isidentifier())
        ):
            error_msg = (
                f'The divisor of {self.label!r} is {self.divisor!r}. Give the name of a state or parameter, or a '
                'function of the namespace of the target.'
            )
            raise ValidationError(error_msg)

    def _check_noise(self) -> None:
        """Raise an error for an unknown convention, a Hurst index outside `(0, 1)`, or noise options that conflict."""
        if self.convention not in CONVENTIONS:
            error_msg = f'Unknown noise convention {self.convention!r}. Use one of {", ".join(CONVENTIONS)}.'
            raise ValidationError(error_msg)
        if not (
            self.hurst is None or callable(self.hurst) or (isinstance(self.hurst, int | float) and 0 < self.hurst < 1)
        ):
            error_msg = f'The Hurst index of {self.label!r} is {self.hurst!r}. Give a number in (0, 1) or a function.'
            raise ValidationError(error_msg)
        if self.index is not None and self.process is None:
            error_msg = f'{self.label!r} picks the process {self.index!r} but binds no processes. Give `process`.'
            raise ValidationError(error_msg)
        options = [
            name
            for name, given in (('hurst', self.hurst), ('process', self.process), ('conserved', self.conserved))
            if given
        ]
        if len(options) > 1:
            error_msg = f'The noise of {self.label!r} takes {" and ".join(options)}. Give at most one of them.'
            raise ValidationError(error_msg)

    def _check(self) -> None:
        """Raise an error for a state, functions, or noise options the interaction cannot take.

        Raises:
            ValidationError:
                The type declares states, the state is not a name, a function is neither callable nor a number, the
                convention is unknown, the Hurst index is outside `(0, 1)`, or the noise options cannot combine.
        """
        super()._check()
        self._check_functions()
        self._check_noise()

    def _evaluate(self, function: Callable[[SimpleNamespace], object] | float, namespace: SimpleNamespace) -> object:
        """Return the value of a function of the namespace, or a number as it is."""
        return function(namespace) if callable(function) else function

    def _broadcast(self, value: object, state: object) -> object:
        """Return a value with one component per component of a vector state, repeating a number."""
        if isinstance(state, FreeModuleElement) and not isinstance(value, FreeModuleElement | list | tuple):
            return vector(SR, [value] * len(state))
        if isinstance(value, list | tuple):
            return vector(SR, value)
        return value

    def _divide(self, value: object, namespace: SimpleNamespace) -> object:
        """Return a value divided by the divisor of the target, or the value without a divisor."""
        if self.divisor is None:
            return value
        divisor = (
            self.divisor(self._get_member(namespace, 'target'))
            if callable(self.divisor)
            else getattr(self._get_member(namespace, 'target'), self.divisor)
        )
        return operator.truediv(value, divisor)

    def _get_rate(self, namespace: SimpleNamespace) -> object:
        """Return the rate before the divisor, the hook a subclass overrides to derive it from its parameters."""
        return self._evaluate(self.rate, namespace)

    def _get_noise(self, namespace: SimpleNamespace) -> object:
        """Return the noise amplitude before the divisor, the hook a subclass overrides, or `None` for no noise."""
        return None if self.noise is None else self._evaluate(self.noise, namespace)

    def _get_noise_law(self, state: object, amplitude: object, namespace: SimpleNamespace) -> BasePart:
        """Return the noise law of an amplitude, by the process, the convention, and the Hurst index."""
        if self.hurst is not None:
            hurst = self._evaluate(self.hurst, namespace)
            return FractionalNoiseLaw(state, amplitude, hurst=hurst, convention=self.convention)
        process = None
        if self.process is not None:
            handle = self._get_member(namespace, 'process').dW
            process = handle if self.index is None else handle[self.index]
        return NoiseLaw(state, amplitude, convention=self.convention, process=process, conserved=self.conserved)

    def _get_laws(self, namespace: SimpleNamespace) -> list[BasePart]:
        """Return the rate law of the state and its noise law, both divided by the divisor.

        Args:
            namespace:
                The namespace of the symbols the laws can use, with the namespaces of the target and the sources.

        Returns:
            laws:
                The rate law, and the noise law when the interaction has noise.
        """
        state = getattr(self._get_member(namespace, 'target'), self.state)
        rate = self._divide(self._broadcast(self._get_rate(namespace), state), namespace)
        laws: list[BasePart] = [RateLaw(state, rate)]
        noise = self._get_noise(namespace)
        if noise is not None:
            laws.append(self._get_noise_law(state, self._divide(noise, namespace), namespace))
        return laws

class JumpInteraction(Interaction):
    """Random event that changes states of the target by signed amounts, at a rate, by a probability, or after a wait.

    With a `rate`, the event fires at the times of a Poisson process of that propensity in continuous time. With a
    `probability`, it fires in a step of discrete time with that probability. With a `waiting` time, usually a draw from
    a distribution with nonnegative support, it fires after a time drawn anew at every firing, as in renewal processes,
    and every member of a bound group fires on its own clock. When the event fires it adds the `changes` to the states
    and, with a waiting time, sets the states of `reset` to their new values. Every function reads `namespace.target`,
    the states and parameters of the target, and the time `namespace.t`.

    Args:
        label:
            The label of the interaction, unique among the parts of its system.

        target:
            The path of the element or group whose states the event changes.

        changes:
            A mapping from the name of a state of the target to the signed amount the event adds to it.

        rate:
            The function `rate(namespace)` of the propensity of the event, or `None`.

        probability:
            The function `probability(namespace)` of the probability that the event fires in a step, or `None`.

        waiting:
            The function `waiting(namespace)` of the time until the next firing, or `None`.

        reset:
            With a waiting time, a mapping from the name of a state of the target to the function `f(namespace)` of its
            new value, one value per component of a vector state, or `None`.

    Raises:
        ValidationError:
            The event has not exactly one clock, changes nothing, or resets states without a waiting time, or a
            function is not callable.

    Examples:
        >>> from skcomplex.core.elements import CompartmentElement
        >>> from skcomplex.core.interactions import JumpInteraction
        >>> from skcomplex.core.system import System
        >>> from skcomplex.engine.runtime import Simulation
        >>> arrivals = JumpInteraction('arrivals', target='queue', changes={'n': 1}, rate=lambda s: 2.0)
        >>> system = System(elements=[CompartmentElement('queue')], interactions=[arrivals])
        >>> simulation = Simulation(system, dt=1.0, random_state=0).check().prepare()
        >>> counts = simulation.run(until=5).trajectory_.values('queue.n')
        >>> bool(all(count == round(count) for count in counts))
        True
    """

    def __init__(
        self,
        label: str,
        *,
        target: Annotated[str, RoleSpec()],
        changes: Mapping[str, float] | None = None,
        rate: Callable[[SimpleNamespace], object] | None = None,
        probability: Callable[[SimpleNamespace], object] | None = None,
        waiting: Callable[[SimpleNamespace], object] | None = None,
        reset: Mapping[str, Callable[[SimpleNamespace], object]] | None = None,
    ) -> None:
        super().__init__(label)
        self.target: str | None = target
        self.changes = changes
        self.rate = rate
        self.probability = probability
        self.waiting = waiting
        self.reset = reset

    def _get_clocks(self) -> list[str]:
        """Return the names of the clocks the event is given."""
        return [clock for clock in CLOCKS if getattr(self, clock) is not None]

    def _check_jump(self) -> None:
        """Raise an error for an event without exactly one clock, without changes, or with a reset of no waiting time.

        Raises:
            ValidationError:
                The event has not exactly one clock, changes nothing, or resets states without a waiting time, or a
                function is not callable.
        """
        clocks = self._get_clocks()
        if len(clocks) != 1:
            error_msg = f'The jump {self.label!r} has the clocks {clocks}. Give exactly one of {", ".join(CLOCKS)}.'
            raise ValidationError(error_msg)
        if not callable(getattr(self, clocks[0])):
            error_msg = f'The {clocks[0]} of the jump {self.label!r} must be a function of the namespace.'
            raise ValidationError(error_msg)
        if self.reset is not None and self.waiting is None:
            error_msg = f'The jump {self.label!r} resets states, which only a waiting time does. Give `waiting`.'
            raise ValidationError(error_msg)
        if not self.changes and not self.reset:
            error_msg = f'The jump {self.label!r} changes no state. Give `changes`, or `reset` with a waiting time.'
            raise ValidationError(error_msg)
        if not all(callable(function) for function in (self.reset or {}).values()):
            error_msg = f'The reset of the jump {self.label!r} maps states to {self.reset!r}. Give functions.'
            raise ValidationError(error_msg)

    def _check(self) -> None:
        """Raise an error for an event without exactly one clock, without changes, or with a reset of no waiting time.

        Raises:
            ValidationError:
                The event has not exactly one clock, changes nothing, or resets states without a waiting time, or a
                function is not callable.
        """
        super()._check()
        self._check_jump()

    def _get_changes(self, namespace: SimpleNamespace) -> dict[Expression, float]:
        """Return the amount the event adds to every state it changes."""
        return {
            getattr(self._get_member(namespace, 'target'), name): amount
            for name, amount in (self.changes or {}).items()
        }

    def _get_rate(self, namespace: SimpleNamespace) -> Expression:
        """Return the propensity of the event."""
        return SR(self.rate(namespace)) if self.rate is not None else SR(0)

    def _get_steps(self, namespace: SimpleNamespace, changes: dict[Expression, float]) -> list[BaseLaw]:
        """Return the updates of the states by their amounts in a step, when one draw falls below the probability."""
        probability = SR(self.probability(namespace)) if self.probability is not None else SR(0)
        name = re.sub(r'\W', '_', f'jump_{self.label}')
        fired = where(uniform(name) < probability, 1, 0)
        return [UpdateLaw(state, state + amount * fired) for state, amount in changes.items()]

    def _get_reset(self, state: object, value: object) -> dict[Expression, Expression]:
        """Return the new value of every component of a state, one per component of a vector state.

        Args:
            state:
                The symbol of a scalar state or the vector of a vector state.

            value:
                The new value, one expression for every component or a sequence of one per component.

        Returns:
            reset:
                The new value of every component of the state.

        Raises:
            ValidationError:
                The new value of a vector state has not one component per component of the state.
        """
        if not isinstance(state, FreeModuleElement):
            return {SR(state): SR(value)}
        components = list(value) if isinstance(value, FreeModuleElement | list | tuple) else [value] * len(state)
        if len(components) != len(state):
            error_msg = f'The jump {self.label!r} resets {len(state)} components with {len(components)} values.'
            raise ValidationError(error_msg)
        return {SR(item): SR(component) for item, component in zip(state, components, strict=True)}

    def _get_renewal(self, namespace: SimpleNamespace, changes: dict[Expression, float]) -> JumpLaw:
        """Return the renewal of the event, which adds the changes and sets the reset states after every wait."""
        reset: dict[Expression, object] = {state: state + amount for state, amount in changes.items()}
        for name, function in (self.reset or {}).items():
            reset.update(self._get_reset(getattr(self._get_member(namespace, 'target'), name), function(namespace)))
        waiting = SR(self.waiting(namespace)) if self.waiting is not None else SR(0)
        return JumpLaw(waiting=waiting, reset=reset, label=self.label)

    def _get_laws(self, namespace: SimpleNamespace) -> list[BaseLaw]:
        """Return the jump law of the event at a rate or after a wait, or the updates of a step with a probability.

        Args:
            namespace:
                The namespace of the symbols the laws can use, with `namespace.target`.

        Returns:
            laws:
                The laws of the event.
        """
        changes = self._get_changes(namespace)
        if self.waiting is not None:
            return [self._get_renewal(namespace, changes)]
        if self.probability is not None:
            return self._get_steps(namespace, changes)
        return [JumpLaw(self._get_rate(namespace), changes)]

Equations

walkers.x[i, 0]: diff(x_walkers_0(t), t) == v_walkers_0(t)
walkers.x[i, 1]: diff(x_walkers_1(t), t) == v_walkers_1(t)
walkers.v[i, 0]: diff(v_walkers_0(t), t) == 0
walkers.v[i, 1]: diff(v_walkers_1(t), t) == 0