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Brownian particle near a wall

A Brownian particle whose diffusion slows near a wall, D(z) = D0 z² / (z² + a²), as it settles on it.

  • Name: brownian_near_wall
  • Field: physics/soft_matter
  • Formalism: stochastic differential equations
  • References: Brenner 1961; Volpe and Wehr 2016

Factory

@register_model(
    field='physics/soft_matter',
    tags=('brownian motion', 'sde', 'multiplicative noise', 'hydrodynamics'),
    references=('Brenner 1961', 'Volpe and Wehr 2016'),
    defaults={'until': 10.0, 'dt': 0.1},
)
def brownian_near_wall(
    z: float = 1.0,
    *,
    D0: float = 1.0,
    a: float = 1.0,
    drift: float = 0.2,
    convention: str = 'anti-ito',
) -> System:
    """Return a Brownian particle whose diffusion slows near a wall, `D(z) = D0 z² / (z² + a²)`, as it settles on it.

    The diffusion is a smooth form of the hydrodynamic hindrance that vanishes at the wall, and the drift is the
    settling velocity scaled by the same mobility. Diffusion that depends on the position makes the noise
    multiplicative, and the anti-Itô convention gives the equilibrium of physical particles. The laws are symmetric
    about the wall at `z = 0`, which reflects the particle at every frame.

    Args:
        z:
            The initial distance from the wall.

        D0:
            The diffusion coefficient far from the wall.

        a:
            The distance over which the wall slows diffusion, such as the particle radius.

        drift:
            The settling velocity far from the wall.

        convention:
            The convention of the noise, `'ito'`, `'stratonovich'`, or `'anti-ito'`.

    Returns:
        system:
            The model, with the distance `particle.z`.

    Examples:
        >>> from skcomplex.models.physics.soft_matter import brownian_near_wall
        >>> brownian_near_wall(convention='ito').interactions[0].convention
        'ito'
    """
    mobility = RateInteraction(
        'mobility',
        target='particle',
        state='z',
        rate=lambda s: -s.target.drift * s.target.z * abs(s.target.z) / (s.target.z**2 + s.target.a**2),
        noise=lambda s: sqrt(2 * s.target.D0) * s.target.z / sqrt(s.target.z**2 + s.target.a**2),
        convention=convention,
    )
    particle = WallParticleElement('particle', z=z, D0=D0, a=a, drift=drift)
    return System(elements=[particle], interactions=[mobility])

Components

class WallParticleElement(Element):
    """Brownian particle at the distance `z` from a wall, which reflects it, and whose diffusion slows near the wall.

    Args:
        label:
            The label of the particle.

        visual:
            How the element is drawn, or `None` for `default_visual_`.

        z:
            The distance from the wall.

        D0:
            The diffusion coefficient far from the wall.

        a:
            The distance over which the wall slows diffusion.

        drift:
            The settling velocity far from the wall.

    Examples:
        >>> from skcomplex.models.physics.soft_matter import WallParticleElement
        >>> WallParticleElement('bead').a
        1.0
    """

    def __init__(
        self,
        label: str,
        visual: VisualSpec | None = None,
        *,
        z: Annotated[float, StateSpec(domain=RealSet.closed_open(0, oo))] = 1.0,
        D0: Annotated[float, ParameterSpec(domain=RealSet.open(0, oo))] = 1.0,
        a: Annotated[float, ParameterSpec(domain=RealSet.open(0, oo))] = 1.0,
        drift: Annotated[float, ParameterSpec()] = 0.2,
    ) -> None:
        super().__init__(label, visual=visual)
        self.z = z
        self.D0 = D0
        self.a = a
        self.drift = drift

    def _get_laws(self, s: SimpleNamespace) -> list[BaseLaw]:
        """Return the reflection at the wall.

        Args:
            s:
                The namespace of the symbols the laws can use.

        Returns:
            laws:
                The laws of the component.
        """
        return [BoundaryLaw(s.z, abs(s.z))]

class RateInteraction(Interaction):
    """Rate `rate(ns)` and noise `noise(ns) dW` added to the highest time derivative of a state of a target.

    On a state of order 1 the rate is its first derivative, and on a state of order `k` it adds to the `k`-th
    derivative, so rates on one state superpose. With a divisor `d` the rate and the noise are divided by `d`, the name
    of a state or parameter of the target, such as an inertia, a friction, or a capacitance, which backends can read.

    A rate, a noise, or a divisor function takes the namespace of the interaction, with the namespaces `target` and
    `sources` of the bound elements, the time `t`, and the symbols of the parameters a subclass declares. A number
    stands for a constant, and a number on a vector state applies to every component. The noise is a Wiener process per
    component and member by default, a process of a `WienerProcessSpec` to share or correlate it across states and
    members, or a fractional Brownian motion of a Hurst index.

    Args:
        label:
            The label of the interaction, unique among the parts of its system.

        target:
            The path of the element or group whose state the rate changes.

        state:
            The name of the state of the target that the rate changes.

        rate:
            A function of the namespace that returns the rate, or a number.

        sources:
            The paths of the elements or groups the rate and the noise read but do not change.

        noise:
            A function of the namespace that returns the amplitude of the noise, a number, or `None` for no noise.

        divisor:
            The name of the state or parameter of the target that divides the rate and the noise, a function of the
            namespace of the target that returns the divisor, such as a moment of inertia `m l^2`, or `None`.

        process:
            The Wiener processes that drive the noise, or `None` for one independent process per component and member.

        index:
            The process of `process` that drives the noise, or `None` for every process, one per component of a vector
            state.

        convention:
            The stochastic calculus of the noise, `'ito'`, `'stratonovich'`, or `'anti-ito'`.

        hurst:
            The Hurst index in `(0, 1)` of a fractional Brownian motion that drives the noise, a number or a function
            of the namespace that returns a parameter, or `None` for a Wiener process.

        conserved:
            Whether the noise is the divergence of a random flux on the links of the lattice of a field, so it keeps the
            total of the state.

    Raises:
        ValidationError:
            The state is not a name, a function is neither callable nor a number, the convention is unknown, the Hurst
            index is outside `(0, 1)`, or the noise options cannot combine.

    Examples:
        >>> from skcomplex.core.elements import CompartmentElement
        >>> from skcomplex.core.interactions import RateInteraction
        >>> from skcomplex.core.system import System
        >>> from skcomplex.engine.runtime import Simulation
        >>> decay = RateInteraction('decay', target='stock', state='n', rate=lambda s: -0.5 * s.target.n)
        >>> system = System(elements=[CompartmentElement('stock', n=8.0)], interactions=[decay])
        >>> trajectory = Simulation(system, dt=0.01).check().prepare().run(until=2.0).trajectory_
        >>> round(float(trajectory.values('stock.n')[-1]), 3)
        2.943
    """

    def __init__(
        self,
        label: str,
        *,
        target: Annotated[str, RoleSpec()],
        state: str = 'x',
        rate: Callable[[SimpleNamespace], object] | float = 0.0,
        sources: Annotated[Sequence[str], RoleSpec(variadic=True)] = (),
        noise: Callable[[SimpleNamespace], object] | float | None = None,
        divisor: str | Callable[[SimpleNamespace], object] | None = None,
        process: Annotated[WienerProcessSpec | None, RoleSpec(noise=True)] = None,
        index: int | None = None,
        convention: str = 'ito',
        hurst: Callable[[SimpleNamespace], object] | float | None = None,
        conserved: bool = False,
    ) -> None:
        super().__init__(label)
        self.target = target
        self.state = state
        self.rate = rate
        self.sources = sources
        self.noise = noise
        self.divisor = divisor
        self.process = process
        self.index = index
        self.convention = convention
        self.hurst = hurst
        self.conserved = conserved

    def _check_functions(self) -> None:
        """Raise an error for a state that is not a name, or a function that is neither callable nor a number."""
        if not isinstance(self.state, str) or not self.state.isidentifier():
            error_msg = (
                f'{type(self).__name__} {self.label!r} changes the state {self.state!r}, which is not a name of a '
                'state.'
            )
            raise ValidationError(error_msg)
        for name in ('rate', 'noise'):
            value = getattr(self, name)
            if not (value is None or callable(value) or isinstance(value, int | float)):
                error_msg = f'The {name} of {self.label!r} is {value!r}. Give a function of the namespace or a number.'
                raise ValidationError(error_msg)
        if not (
            self.divisor is None
            or callable(self.divisor)
            or (isinstance(self.divisor, str) and self.divisor.isidentifier())
        ):
            error_msg = (
                f'The divisor of {self.label!r} is {self.divisor!r}. Give the name of a state or parameter, or a '
                'function of the namespace of the target.'
            )
            raise ValidationError(error_msg)

    def _check_noise(self) -> None:
        """Raise an error for an unknown convention, a Hurst index outside `(0, 1)`, or noise options that conflict."""
        if self.convention not in CONVENTIONS:
            error_msg = f'Unknown noise convention {self.convention!r}. Use one of {", ".join(CONVENTIONS)}.'
            raise ValidationError(error_msg)
        if not (
            self.hurst is None or callable(self.hurst) or (isinstance(self.hurst, int | float) and 0 < self.hurst < 1)
        ):
            error_msg = f'The Hurst index of {self.label!r} is {self.hurst!r}. Give a number in (0, 1) or a function.'
            raise ValidationError(error_msg)
        if self.index is not None and self.process is None:
            error_msg = f'{self.label!r} picks the process {self.index!r} but binds no processes. Give `process`.'
            raise ValidationError(error_msg)
        options = [
            name
            for name, given in (('hurst', self.hurst), ('process', self.process), ('conserved', self.conserved))
            if given
        ]
        if len(options) > 1:
            error_msg = f'The noise of {self.label!r} takes {" and ".join(options)}. Give at most one of them.'
            raise ValidationError(error_msg)

    def _check(self) -> None:
        """Raise an error for a state, functions, or noise options the interaction cannot take.

        Raises:
            ValidationError:
                The type declares states, the state is not a name, a function is neither callable nor a number, the
                convention is unknown, the Hurst index is outside `(0, 1)`, or the noise options cannot combine.
        """
        super()._check()
        self._check_functions()
        self._check_noise()

    def _evaluate(self, function: Callable[[SimpleNamespace], object] | float, namespace: SimpleNamespace) -> object:
        """Return the value of a function of the namespace, or a number as it is."""
        return function(namespace) if callable(function) else function

    def _broadcast(self, value: object, state: object) -> object:
        """Return a value with one component per component of a vector state, repeating a number."""
        if isinstance(state, FreeModuleElement) and not isinstance(value, FreeModuleElement | list | tuple):
            return vector(SR, [value] * len(state))
        if isinstance(value, list | tuple):
            return vector(SR, value)
        return value

    def _divide(self, value: object, namespace: SimpleNamespace) -> object:
        """Return a value divided by the divisor of the target, or the value without a divisor."""
        if self.divisor is None:
            return value
        divisor = (
            self.divisor(self._get_member(namespace, 'target'))
            if callable(self.divisor)
            else getattr(self._get_member(namespace, 'target'), self.divisor)
        )
        return operator.truediv(value, divisor)

    def _get_rate(self, namespace: SimpleNamespace) -> object:
        """Return the rate before the divisor, the hook a subclass overrides to derive it from its parameters."""
        return self._evaluate(self.rate, namespace)

    def _get_noise(self, namespace: SimpleNamespace) -> object:
        """Return the noise amplitude before the divisor, the hook a subclass overrides, or `None` for no noise."""
        return None if self.noise is None else self._evaluate(self.noise, namespace)

    def _get_noise_law(self, state: object, amplitude: object, namespace: SimpleNamespace) -> BasePart:
        """Return the noise law of an amplitude, by the process, the convention, and the Hurst index."""
        if self.hurst is not None:
            hurst = self._evaluate(self.hurst, namespace)
            return FractionalNoiseLaw(state, amplitude, hurst=hurst, convention=self.convention)
        process = None
        if self.process is not None:
            handle = self._get_member(namespace, 'process').dW
            process = handle if self.index is None else handle[self.index]
        return NoiseLaw(state, amplitude, convention=self.convention, process=process, conserved=self.conserved)

    def _get_laws(self, namespace: SimpleNamespace) -> list[BasePart]:
        """Return the rate law of the state and its noise law, both divided by the divisor.

        Args:
            namespace:
                The namespace of the symbols the laws can use, with the namespaces of the target and the sources.

        Returns:
            laws:
                The rate law, and the noise law when the interaction has noise.
        """
        state = getattr(self._get_member(namespace, 'target'), self.state)
        rate = self._divide(self._broadcast(self._get_rate(namespace), state), namespace)
        laws: list[BasePart] = [RateLaw(state, rate)]
        noise = self._get_noise(namespace)
        if noise is not None:
            laws.append(self._get_noise_law(state, self._divide(noise, namespace), namespace))
        return laws

Equations

particle.z: diff(z_particle(t), t) == -1.0*sqrt(2)*(sqrt(2)*sqrt(D0_particle)*z_particle(t)^2/(a_particle^2 + z_particle(t)^2)^(3/2) - sqrt(2)*sqrt(D0_particle)/sqrt(a_particle^2 + z_particle(t)^2))*sqrt(D0_particle)*z_particle(t)/sqrt(a_particle^2 + z_particle(t)^2) - drift_particle*abs(z_particle(t))*z_particle(t)/(a_particle^2 + z_particle(t)^2)