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Graphlet arrival growth

Growth by the arrival of three-node graphlets, a tree whose degree exponent rises with alpha.

  • Name: graphlet_arrival
  • Field: mathematics/networks
  • Formalism: discrete map
  • References: Filkov et al. 2009; Raman 2021

Select this system

from skcomplex.systems import create_simulation, create_system, describe

system = create_system('graphlet_arrival')
entry = describe('graphlet_arrival')
trajectory = create_simulation('graphlet_arrival').prepare().run().trajectory_

Factory

@register_system(
    field='mathematics/networks',
    tags=('network', 'growth', 'graphlet', 'preferential attachment', 'tree'),
    references=('Filkov et al. 2009', 'Raman 2021'),
    defaults={'until': 300},
)
def graphlet_arrival(n_nodes: int = 602, *, alpha: float = 0.3) -> System:
    """Return growth by the arrival of three-node graphlets, a tree whose degree exponent rises with `alpha`.

    The network starts from one edge, and every step a graphlet of a central node and two peripheral nodes joined to it
    arrives and merges one of its nodes with an existing node drawn with probability proportional to its degree: a
    peripheral node with probability `alpha`, so the existing node gains the central node, which carries the other
    peripheral node, and the central node otherwise, so the existing node gains both peripheral nodes (Filkov et al.
    2009, as Raman 2021, section 3.2.4.2, describes). Every step adds two nodes and two edges, and the shares of nodes
    of degree 1 and 2 are `2 (2 - alpha) / 5` and `alpha (7 - alpha) / 15`.

    Args:
        n_nodes:
            The number of nodes the network holds room for.

        alpha:
            The probability that the graphlet attaches by a peripheral node.

    Returns:
        system:
            The system, with the groups `nodes` and `links` and the arrivals `growth` and `graphlet`.

    Examples:
        >>> from skcomplex.core.engine.runtime import Simulation
        >>> from skcomplex.systems.mathematics.networks import graphlet_arrival
        >>> trajectory = Simulation(graphlet_arrival(22), random_state=0).prepare().run(until=10).trajectory_
        >>> int(trajectory.network(-1).nodes.size), int(trajectory.network(-1).sources.size)
        (22, 21)
    """
    nodes = _nodes(VertexElement, n_nodes)
    growth = TopologyInteraction('growth', action='add-node', toward=_degree)
    graphlet = TopologyInteraction(
        'graphlet',
        action='add-node',
        values={'age': 0.0},
        toward=lambda node: alpha * where(node.age < JOINING_AGE, 1, 0)
        + (1 - alpha) * where(node.age > JOINING_AGE, 1, 0) * neighbors(where(node.other.age < JOINING_AGE, 1, 0)),
    )
    return _grown(nodes, growth, NetworkSpace(nx.path_graph(2)), n_nodes, [graphlet])

Components

Elements:

  • VertexElement, from Element
  • Element

Interactions:

  • TopologyInteraction
  • MapInteraction
class VertexElement(Element):
    """Node of a growing network, with its age in steps and its degree.

    New nodes start with age 0, and the maps of the system age the node and read its degree from the edges at the start
    of every step.

    Args:
        label:
            The label of the node group.

        visual:
            How the element is drawn, or `None` for `default_visual_`.

        age:
            The number of steps since the node joined.

        degree:
            The number of edges of the node.

    Examples:
        >>> from skcomplex.systems.mathematics.networks import VertexElement
        >>> VertexElement('nodes').age
        0.0
    """

    def __init__(
        self,
        label: str,
        visual: VisualSpec | None = DEGREE_VISUAL,
        *,
        age: Annotated[float, StateSpec(domain=RealSet.closed_open(0, oo))] = 0.0,
        degree: Annotated[float, StateSpec(domain=RealSet.closed_open(0, oo))] = 0.0,
    ) -> None:
        super().__init__(label, visual=visual)
        self.age = age
        self.degree = degree

class Element(BaseElement):
    """Base class of entities that carry state, such as particles, populations, agents, or firms.

    A subclass takes its states, its parameters, and `visual` as arguments of its own `__init__`, annotating each state
    with a `StateSpec` and each parameter with a `ParameterSpec` inside `Annotated`, and returns its intrinsic dynamics
    from `_get_laws`, which returns no laws by default. A subclass drawn in its own way gives `visual` a default in its
    signature.

    An element whose laws have the agent trait, such as rules, alone or in a group, is an agent: under discrete time it
    runs on the agent stepper, whose rules receive every member as an agent with its states as attributes. Its states
    then hold any value, not only numbers. A member is removed only when its states tagged with a quantity are settled
    to zero, and its states and parameters cannot take the names of the agent view, such as `location` or `alive`, or
    of the attributes Mesa reads, such as `position` or `system`.

    A subclass that connects to other elements declares its ports in the class variable `ports`, a mapping from the name
    of a port to its `ConnectorSpec`, and takes one algebraic state per variable of a port, named `<port>_<variable>`.
    A flow is positive into the element.

    Args:
        label:
            The label of the element, unique among the parts of its system.

        visual:
            How the element is drawn, or `None` for `default_visual_`.

    Attributes:
        default_visual_:
            The visual of the element when it sets none.

    Examples:
        >>> from typing import Annotated
        >>> from skcomplex.core.components.elements import Element
        >>> from skcomplex.core.specs import StateSpec
        >>> from skcomplex.core.specs import VisualSpec
        >>> from sage.all__sagemath_symbolics import oo
        >>> from sage.sets.real_set import RealSet
        >>> class PopulationElement(Element):
        ...     def __init__(
        ...         self,
        ...         label,
        ...         n: Annotated[float, StateSpec(domain=RealSet.closed_open(0, oo))] = 1.0,
        ...         visual=VisualSpec('line'),
        ...     ):
        ...         super().__init__(label, visual=visual)
        ...         self.n = n
        >>> PopulationElement('rabbits', n=40)
        PopulationElement(label='rabbits', n=40)
    """

    ports: ClassVar[Mapping[str, ConnectorSpec]] = {}

    @classmethod
    def _get_view(cls) -> type | None:
        """Return the class of the views of the element's agents, or `None` for the engine's plain view.

        An agent element names a subclass of the engine's `AgentView` that annotates its states and parameters, such as
        `class WordView(AgentView): count: float`, so its rules read them with checked types.
        """
        return None

    def _get_laws(self, namespace: SimpleNamespace) -> Sequence[BasePart]:
        """Return the laws of the element for a namespace of symbols, none by default.

        Args:
            namespace:
                The namespace of the symbols the laws can use.

        Returns:
            laws:
                The laws of the element.
        """
        return []

class TopologyInteraction(NeighborInteraction):
    """Change of the topology of a network: nodes and edges that are added or removed, and edges that are rewired.

    The action runs for every node of the group a role binds, `'add-node'`, `'remove-node'`, `'replace-node'`, which
    removes the node and adds a new one, and `'add-edge'`, or for every edge of its network, `'remove-edge'` and
    `'rewire'`. Without a target, `'add-node'` runs once per step, adding one node from outside the network to the one
    network whose groups are variable, as in growing networks. It fires at a `rate`, with a `probability` per step, or
    with probability one, and only where the `condition` holds. The rate, the probability, and the condition are numbers
    or functions of the namespace of an edge, whose ends are `namespace.source` and `namespace.target`, and an action of
    the nodes reads the node as the source. Without a target, the namespace of `'add-node'` holds the values drawn for
    the node being added as `namespace.source`, which the condition and a probability read and a rate does not. A new
    node joins `edges` other nodes, a node adding edges joins `edges` other nodes, and a rewiring keeps the end `keep`
    of its edge. New ends are drawn with probability proportional to `toward(node)`, a function of the namespace of a
    candidate node that also holds the node the new edge starts from as `node.source`, or uniformly. That node is the
    new node of `'add-node'`, the adding node of `'add-edge'`, and the kept end of `'rewire'`. Where fewer candidates
    have a positive weight than the edges to draw, the new ends are drawn uniformly. A new node or edge takes the
    `values`, each a value or a function of the random number generator that draws it. The groups on the nodes and the
    edges of the network are variable. With `hyperedge`, a new node instead forms a hyperedge of that size with
    `hyperedge - 1` existing nodes and joins each of them by an edge: the first two are the ends of an edge drawn
    uniformly, so a size of three attaches a triangle along an edge, and further members are drawn by `toward`. The
    new hyperedge is a new member of the variable group on the hyperedges of the network. With `edges=0` or
    `independent`, every other member is drawn by `toward`, and the new node draws its edges apart. The action
    `'add-hyperedge'` runs for every node of the group on the nodes, which forms a hyperedge of size `hyperedge` with
    nodes drawn by `toward` and is its last member, and `'remove-hyperedge'` runs for every hyperedge of the variable
    group on the hyperedges that the target binds, whose namespace reads the hyperedge member as the source. With
    `independent`, every candidate becomes a new end on its own with probability `toward`, so a node joins a random
    number of nodes, and on a directed layer `direction` sends the new edges out of the node, into it, or both ways.

    `'close-triangle'` joins two neighbours of the node that are not yet joined, or a node without such a pair to
    `edges` nodes, `'contract-edge'` merges a neighbour drawn by `toward` into the node, which keeps the
    union of their links, and `'duplicate-node'` adds a copy of the node that inherits each of its links with
    probability `inherit` and joins it with probability `parent`. A replacement removes the node and adds the new one
    in one request. With `candidates`, `'add-edge'` adds for every new edge the candidate of the smallest `score`, and
    without a target it runs once per step between two nodes drawn uniformly. With `one`, the action runs at every step
    for one member drawn uniformly among those present, firing with its probability there.

    Args:
        label:
            The label of the interaction, unique among the parts of its system.

        target:
            The path of the group on the nodes of the network, of the variable group on its hyperedges for
            `'remove-hyperedge'`, or `None` for an addition of one node or of edges between drawn nodes per step.

        action:
            The change, `'add-node'`, `'remove-node'`, `'replace-node'`, `'add-edge'`, `'remove-edge'`, `'rewire'`,
            `'add-hyperedge'`, `'remove-hyperedge'`, `'close-triangle'`, `'contract-edge'`, or `'duplicate-node'`.

        rate:
            The rate of the change, a number or a function, or `None` for a probability per step.

        probability:
            The probability of the change per step, a number or a function, or `None` for probability one.

        condition:
            A function of the namespace that returns where the change may fire, or `None` everywhere.

        toward:
            A function of the namespace of a candidate node that returns its weight as a new end, reading the node
            the new edge starts from as `namespace.source`, or `None` for equal weights.

        edges:
            The number of edges a new node or a node adding edges joins.

        keep:
            The end of an edge a rewiring keeps, `'source'` or `'target'`.

        values:
            The initial states of a new node or edge by name, each a value or a function of the random number
            generator that draws it, which default to the defaults of the element type.

        layer:
            The layer of the network whose edges change, or `None` for the graph of the network.

        hyperedge:
            The size of the hyperedge every new node or every node of `'add-hyperedge'` forms with existing nodes, or
            `None` for none.

        independent:
            Whether every candidate becomes a new end on its own with the probability `toward`, in place of `edges`
            ends drawn by weight.

        direction:
            The direction of new edges on a directed layer, `'out'` of the node, `'in'` to it, or `'both'`.

        candidates:
            The number of candidate edges of `'add-edge'` for every edge it adds.

        score:
            A function of the namespace of a candidate end that returns the score of its edge, reading the other end
            as `namespace.source`, whose smallest value is added, or `None` for the first candidate.

        one:
            Whether the action runs at every step for one member drawn uniformly among those present.

        inherit:
            The probability that the copy of `'duplicate-node'` inherits each link of the node.

        parent:
            The probability that the copy of `'duplicate-node'` joins the node.

    Raises:
        ValidationError:
            The action, the kept end, or the direction is unknown, both a rate and a probability are given, the
            number of edges is not a whole number, an action other than `'add-node'` and `'add-edge'` has no target, a
            hyperedge is given to an action other than `'add-node'` and `'add-hyperedge'` or has fewer than two
            members, `'add-hyperedge'` has no hyperedge, candidates or a score belong to another action than
            `'add-edge'`, or a probability of duplication lies outside `[0, 1]`, raised by `prepare`.

    Examples:
        >>> import networkx as nx
        >>> from skcomplex.core.components.elements import Element, GroupElement
        >>> from skcomplex.core.components.interactions import TopologyInteraction
        >>> from skcomplex.core.components.spaces import NetworkSpace
        >>> from skcomplex.core.components.system import System
        >>> from skcomplex.core.engine.runtime import Simulation
        >>> nodes = GroupElement('nodes', element=Element, on='sites', variable=True, capacity=20)
        >>> links = GroupElement('links', element=Element, on='edges', variable=True, capacity=20)
        >>> expiry = TopologyInteraction('expiry', target='nodes', action='remove-edge')
        >>> system = System(elements=[nodes, links], interactions=[expiry], space=NetworkSpace(nx.cycle_graph(5)))
        >>> trajectory = Simulation(system, random_state=0).prepare().run(until=1).trajectory_
        >>> len(trajectory.network(0).sources), len(trajectory.network(1).sources)
        (5, 0)

        A network that grows by triangles from one triangle:

        >>> import xgi
        >>> from skcomplex.core.components.spaces import DiscreteTime
        >>> triangles = GroupElement('triangles', element=Element, on='hyperedges', variable=True, capacity=8)
        >>> growth = TopologyInteraction('growth', action='add-node', hyperedge=3)
        >>> space = NetworkSpace(nx.complete_graph(3), hyperedges=[[0, 1, 2]])
        >>> system = System(
        ...     elements=[nodes, links, triangles], interactions=[growth], space=space, time=DiscreteTime()
        ... )
        >>> trajectory = Simulation(system, random_state=0).prepare().run(until=5).trajectory_
        >>> trajectory.network(-1).hyperedges.shape
        (6, 3)
    """

    law_classes: ClassVar[tuple[type[BaseLaw], ...]] = (JumpLaw, UpdateLaw)

    def __init__(
        self,
        label: str,
        *,
        target: Annotated[str | None, RoleSpec(optional=True, elements=(ElementKind.ANY,))] = None,
        action: str = 'add-edge',
        rate: Chance | None = None,
        probability: Chance | None = None,
        condition: Callable[[SimpleNamespace], object] | None = None,
        toward: Callable[[SimpleNamespace], object] | None = None,
        edges: int = 1,
        keep: str = 'source',
        values: Mapping[str, object] | None = None,
        layer: str | None = None,
        hyperedge: int | None = None,
        independent: bool = False,
        direction: str = 'out',
        candidates: int = 1,
        score: Callable[[SimpleNamespace], object] | None = None,
        one: bool = False,
        inherit: float = 1.0,
        parent: float = 0.0,
    ) -> None:
        super().__init__(label, layer=layer)
        self.target = target
        self.action = action
        self.rate = rate
        self.probability = probability
        self.condition = condition
        self.toward = toward
        self.edges = edges
        self.keep = keep
        self.values = values
        self.hyperedge = hyperedge
        self.independent = independent
        self.direction = direction
        self.candidates = candidates
        self.score = score
        self.one = one
        self.inherit = inherit
        self.parent = parent

    def _check(self) -> None:
        """Raise an error for an unknown action or kept end, a rate next to a probability, or a bad number of edges.

        Raises:
            ValidationError:
                The action or the kept end is unknown, both a rate and a probability are given, a condition, a
                weight, or a score cannot be called, the number of edges is not a whole number of at least 0, an
                action other than `'add-node'` and `'add-edge'` has no target, a hyperedge is given to an action other
                than `'add-node'` and `'add-hyperedge'`, or `'add-hyperedge'` has none, or the request is invalid.
        """
        super()._check()
        self._check_variant('action', self.action, ACTIONS, (BaseSpec,))
        if self.rate is not None and self.probability is not None:
            error_msg = f'{self.label!r} fires at a rate and with a probability. Give one of them.'
            raise ValidationError(error_msg)
        if self.target is None and self.action not in {'add-node', 'add-edge'}:
            error_msg = f'{self.label!r} runs {self.action!r} without a target. Give the group on the nodes.'
            raise ValidationError(error_msg)
        if self.hyperedge is not None and self.action not in {'add-node', 'add-hyperedge'}:
            error_msg = (
                f'{self.label!r} runs {self.action!r} with a hyperedge. Only new nodes and new hyperedges take a size.'
            )
            raise ValidationError(error_msg)
        for name in ('condition', 'toward', 'score'):
            value = getattr(self, name)
            if value is not None and not callable(value):
                error_msg = f'The {name} of {self.label!r} is {value!r}. Give a function of the namespace, or None.'
                raise ValidationError(error_msg)
        for request in self._get_requests():
            request._validated()

    def _get_requests(self) -> list[TopologyRequestSpec]:
        """Return the request of the action."""
        if self.action not in ACTIONS:
            raise self._get_variant_error(self.action, 'action', '_get_requests')
        return [
            TopologyRequestSpec(
                self.action,
                self.edges,
                self.toward,
                self.keep,
                self.layer,
                tuple((self.values or {}).items()),
                self.hyperedge if self.action in {'add-node', 'add-hyperedge'} else None,
                self.independent,
                self.direction,
                self.candidates,
                self.score,
                self.one,
                self.inherit,
                self.parent,
            ),
        ]

    @staticmethod
    def _evaluate(value: Chance, namespace: SimpleNamespace) -> object:
        """Return a number, or the value of a function of the namespace."""
        return value(namespace) if callable(value) else value

    def _get_laws(self, namespace: SimpleNamespace) -> list[BaseLaw]:
        """Return the requests of the action, fired at the rate or with the probability where the condition holds.

        Args:
            namespace:
                The namespace of an edge, with `namespace.source` and `namespace.target`.

        Returns:
            laws:
                A jump law of the request at a rate, or else an update law of the request with its probability.
        """
        chance: object = 1
        if self.rate is not None:
            chance = self._evaluate(self.rate, namespace)
        elif self.probability is not None:
            chance = self._evaluate(self.probability, namespace)
        if self.condition is not None:
            chance = where(self.condition(namespace), chance, 0)
        if self.rate is not None:
            return [JumpLaw(chance, {request: 1}) for request in self._get_requests()]
        return [UpdateLaw(request, chance) for request in self._get_requests()]

class MapInteraction(Interaction):
    """Map of a state of discrete time, whose next value is a function, or the state plus it.

    In the mode `'replace'` the next value of the state is `f`, and in the mode `'increment'` it is the state plus `f`.
    Under the `'synchronous'` schedule every member of a bound group updates at once, from the states at the start of
    the step. Under the `'sequential'` schedule the members update one after the other, in their order, and under the
    `'random-sequential'` schedule in a new random order every step, each member reading the values the members before
    it set. Under the `'member'` schedule of the agent form, every member updates in its own activation, together with
    the rules of its element and the other member interactions, in the order the system lists them.

    In the `'symbolic'` form, `function(namespace)` returns a symbolic expression, or a vector of them for a vector
    state, where `namespace.target` holds the states and parameters of the target, `namespace.sources` the namespaces
    of the sources, and `namespace.t` the time, and may hold draws such as `normal('noise')`. In the `'agent'` form,
    the target is an agent group and `function(agent, system)` returns the value as a number, or as an array of the
    shape of a vector state, so it can read the agent, its neighbours, and the history and storage of the system view.

    Args:
        label:
            The label of the interaction, unique among the parts of its system.

        target:
            The path of the element or group whose state the map sets.

        state:
            The name of the state of the target.

        function:
            The function `f(namespace)` in the symbolic form, or `f(agent, system)` in the agent form.

        sources:
            The paths of the elements, or members of groups such as `cells[0]`, that the function reads.

        mode:
            `'replace'` or `'increment'`.

        schedule:
            `'synchronous'`, `'sequential'`, `'random-sequential'`, or `'member'` for the agent form.

        form:
            `'symbolic'` for update laws of the states of the target, or `'agent'` for a rule over an agent group.

        phase:
            The phase of the step the agent form runs in, or `None` for the default phase.

    Raises:
        ValidationError:
            The mode, the schedule, or the form is unknown, the symbolic form has the schedule `'member'`, the
            function is not callable, or the agent form returns a value that does not match the state, raised by
            `run` of the simulation.

    Examples:
        >>> from skcomplex.core.components.elements import Element
        >>> from skcomplex.core.components.interactions import MapInteraction
        >>> from skcomplex.core.components.spaces import DiscreteTime
        >>> from skcomplex.core.components.system import System
        >>> from skcomplex.core.engine.runtime import Simulation
        >>> from skcomplex.core.specs import StateSpec
        >>> from typing import Annotated, SupportsFloat
        >>> class ValueElement(Element):
        ...     def __init__(self, label, x: Annotated[float, StateSpec()] = 0.5):
        ...         super().__init__(label)
        ...         self.x = x
        >>> logistic = MapInteraction(
        ...     'map', target='value', state='x', function=lambda s: 3 * s.target.x * (1 - s.target.x)
        ... )
        >>> system = System(elements=[ValueElement('value')], interactions=[logistic], time=DiscreteTime())
        >>> Simulation(system).prepare().run(until=2).trajectory_.values('value.x').tolist()
        [0.5, 0.75, 0.5625]
        >>> agents = MapInteraction('map', target='walkers', state='x', function=lambda a, m: a.x + 1, form='agent')
        >>> type(agents.prepare().run(SimpleNamespace()).laws_[0]).__name__
        'RuleLaw'
        >>> from skcomplex.core.components.elements import GroupElement
        >>> class WeightsElement(Element):
        ...     def __init__(self, label, visual=None, *, w: Annotated[object, StateSpec(vector=True)] = 0.0):
        ...         super().__init__(label, visual=visual)
        ...         self.w = w
        >>> group = GroupElement('weights', element=WeightsElement, size=1, values={'w': [1.0, 2.0]})
        >>> doubling = MapInteraction(
        ...     'double', target='weights', state='w', function=lambda a, m: [2 * x for x in a.w], form='agent'
        ... )
        >>> trajectory = Simulation(System(elements=[group], interactions=[doubling])).prepare().run(until=2)
        >>> trajectory.trajectory_.agents('weights', 2).values['w'].tolist()
        [[4.0, 8.0]]
    """

    law_classes: ClassVar[tuple[type[BaseLaw], ...]] = (RuleLaw, UpdateLaw)

    def __init__(
        self,
        label: str,
        *,
        target: Annotated[str, RoleSpec(elements=(ElementKind.ANY,), states=('state',))],
        state: str,
        function: Callable[..., object],
        sources: Annotated[Sequence[str], RoleSpec(variadic=True, elements=(ElementKind.ANY,))] = (),
        mode: str = 'replace',
        schedule: str = 'synchronous',
        form: str = 'symbolic',
        phase: str | None = None,
    ) -> None:
        super().__init__(label)
        self.target = target
        self.state = state
        self.function = function
        self.sources = sources
        self.mode = mode
        self.schedule = schedule
        self.form = form
        self.phase = phase

    def _check(self) -> None:
        """Raise an error for an unknown mode, schedule, or form, or a function that cannot be called.

        Raises:
            ValidationError:
                The mode, the schedule, or the form is unknown, the symbolic form has the schedule `'member'`, or the
                function is not callable.
        """
        super()._check()
        self._check_variant('mode', self.mode, MODES, (BaseSpec,))
        for name, value, variants in (
            ('schedule', self.schedule, SCHEDULES),
            ('form', self.form, FORMS),
        ):
            if value not in variants:
                error_msg = f'The {name} of map {self.label!r} is {value!r}. Use one of {", ".join(variants)}.'
                raise ValidationError(error_msg)
        if self.schedule == 'member' and self.form != 'agent':
            error_msg = (
                f'The map {self.label!r} updates every member in its activation, which only the agent form does.'
            )
            raise ValidationError(error_msg)
        if not callable(self.function):
            error_msg = f'The function of map {self.label!r} must be callable, but it is {self.function!r}.'
            raise ValidationError(error_msg)

    def _apply_mode(self, current: Value, value: Value) -> Value:
        """Return the next value of a state from its current value and the value of the function, by the mode."""
        if self.mode == 'increment':
            return current + value
        if self.mode == 'replace':
            return value
        raise self._get_variant_error(self.mode, 'mode', '_apply_mode')

    def _get_vector(self, agent: AgentViewProtocol, system: SystemViewProtocol) -> Value:
        """Return the next value of a vector state of an agent."""
        current = np.asarray(getattr(agent, self.state), dtype=np.float64)
        value = np.asarray(self.function(agent, system), dtype=np.float64)
        if value.shape != current.shape:
            error_msg = (
                f'The function of map {self.label!r} returns the shape {value.shape} for the state {self.state!r} of '
                f'the shape {current.shape}. Return an array of the shape of the state.'
            )
            raise ValidationError(error_msg)
        return self._apply_mode(current, value)

    def _get_value(self, agent: AgentViewProtocol, system: SystemViewProtocol) -> Value:
        """Return the next value of the state of an agent, a number or the array of a vector state."""
        if np.ndim(getattr(agent, self.state)) > 0:
            return self._get_vector(agent, system)
        found = self.function(agent, system)
        if not isinstance(found, SupportsFloat):
            error_msg = f'The function of map {self.label!r} returns {found!r} for an agent. Return a number.'
            raise ValidationError(error_msg)
        value = float(found)
        return self._apply_mode(float(getattr(agent, self.state)), value)

    def _set_value(self, agent: AgentViewProtocol, value: Value) -> None:
        """Set the state of an agent to its next value."""
        setattr(agent, self.state, value)

    def _update_member(self, agent: AgentViewProtocol, system: SystemViewProtocol) -> None:
        """Set the state of one member to its next value."""
        if agent.alive:
            self._set_value(agent, self._get_value(agent, system))

    def update(self, system: SystemViewProtocol) -> None:
        """Set the state of every agent of the target to its next value, by the schedule.

        Args:
            system:
                The system view of the interaction.
        """
        self._update_agents(system, self.schedule, self._get_value, self._set_value)

    def _get_order(self) -> object:
        """Return the order of the members of the symbolic form: none, their own order, or a uniform draw."""
        if self.schedule == 'synchronous':
            return None
        if self.schedule == 'sequential':
            return SR(0)
        return uniform(re.sub(r'\W', '_', f'order_{self.label}'))

    def _get_laws(self, namespace: SimpleNamespace) -> list[BasePart]:
        """Return the update of the state to its next value, or the rule of the agent form.

        Args:
            namespace:
                The namespace of the symbols the laws can use, with `namespace.target` and `namespace.sources`.

        Returns:
            laws:
                The update law of the state, or the rule that runs the map of the agents.
        """
        if self.form == 'agent' and self.schedule == 'member':
            return [RuleLaw(self._update_member, phase=self.phase, members=self._get_role('target'))]
        if self.form == 'agent':
            return [RuleLaw(self.update, phase=self.phase)]
        value = getattr(self._get_member(namespace, 'target'), self.state)
        mapped = cast(Value, self.function(namespace))
        next_value = self._apply_mode(value, mapped)
        return [UpdateLaw(value, next_value, increment=self.mode == 'increment', order=self._get_order())]

Equations

nodes.age[i]: age_nodes(t + 1) == active_nodes_topology*(age_nodes(t) + 1) - (active_nodes_topology - 1)*age_nodes(t)
nodes.degree[i]: degree_nodes(t + 1) == _neighbours_0*active_nodes_topology - (active_nodes_topology - 1)*degree_nodes(t)